Warband Guide
Understanding Warbands, their relevance, and optimizing Warband Remnants
Warbands are small groups of up to 12 players who can participate (up to 8 at a time) in specific activities together in Diablo Immortal. This guide covers the current state of warbands, their relevance, and how to optimize your warband remnants.
Current Relevance:
Most warband activities are now largely irrelevant as long as you are playing regularly with your clan or warband members. However, there are still two important exceptions that make warbands worthwhile.
Warband Essentials
Warbands were initially designed as a core feature of Diablo Immortal, requiring players to form dedicated groups for specific content. Over time, the game has evolved to reduce dependency on warbands, but they still offer some unique benefits.
Current Warband Benefits
There are two main reasons to participate in warband activities:
- Weekly Raid Chests: Running a raid with 4 warband members weekly allows you to farm warband chests and buy a cheap Eternal Crest from the vendor
- Remnant Bonuses: Running Purges to improve your warband's remnants provides passive bonuses to all warband members
Warband Remnants
Warband Remnants provide passive bonuses to all warband members when installed in your Warband Castle rooms.
Remnant Types
Remnants come in three rarity tiers, each with different stacking rules:
- Ordinary (White): These stack, so having multiple copies of the best ones is ideal
- Magic (Blue): These do not stack, so you want one copy of each useful blue remnant
- Rare (Yellow): These do not stack, so you want one copy of each useful yellow remnant
Complete Remnant List
Category | Item | Rarity | Effect |
---|---|---|---|
Attacker | Collar of Brutus | Rare | Increase your damage dealt by 1% for 2 seconds, every time you deal damage. This effect stacks up to 10 times and is removed when you take damage. |
Attacker | Manifest of Carnage | Rare | Increases Critical Hit Damage by 10%, while your Critical Hit Chance is greater than 70%. |
Attacker | Typhorus | Rare | Increases all damage dealt by 6%, but also increases all damage taken by 3%. |
Attacker | Coward's Rage | Magic | Increases all damage done by 3%, while no enemies are within 3 yards. |
Attacker | Liar's Pact | Magic | Critical Hit Chance is increased by 3% when attacking from behind. |
Attacker | War Vase | Magic | Increased Critical Hit Chance by 3%, while above 70% of your total Life. |
Attacker | Arrowhead of Precision | Ordinary | Critical Hit Chance increased by 1%. |
Attacker | Curb Bit of Haste | Ordinary | Attack Speed increased by 1%. |
Attacker | Hand Axe of Anger | Ordinary | Primary Attack damage increased by 1.5%. |
Protector | Anvil's Bane | Rare | Gain a shield for 6 seconds that absorbs 6% of your total Life, when you and nearby allies are about to take damage from the same source. Cannot occur more often than once every 60 seconds. |
Protector | Shepherd's Burden | Rare | Increases your Life by 6.5% and your size by 15%. |
Protector | The Briarglass | Rare | Reduces damage taken by 15% for 6 seconds, when below 15% of your total Life. Cannot occur more often than once every 60 seconds. |
Protector | Ammon Shell | Magic | Reduces damage taken by 1% for every enemy within 6 yards, stacking up to a maximum of 3%. |
Protector | Lord Maxwell | Magic | Reduces damage taken by 3%, while there is only 1 enemy within 6 yards. |
Protector | Pridesworn | Magic | Increases Block Chance by 9% for 6 seconds, after enemies have been taunted for a total of 30 seconds. Cannot occur more often than once every 60 seconds. |
Protector | Armlet of Grit | Ordinary | Damage taken reduced by 1%. |
Protector | Buckle of Obstruction | Ordinary | Block chance increased by 1.5%. |
Protector | Mask of Loathing | Ordinary | Taunt duration increased by 4.5%. |
Support | Apothrum | Rare | Shield effects are now heals, but their amount healed cannot exceed 10% of the target's total health. Cannot occur more often than once every 60 seconds. |
Support | Indomination | Rare | Avoid interruption from up to 3 attacks, while resurrecting an ally. Cannot occur more often than once every 60 seconds. |
Support | Quickening Kettle | Rare | Grant 10% increased Movement Speed for 3 seconds to yourself and allies within 6 yards, when you use a Healing Potion. Cannot occur more often than once every 60 seconds. |
Support | Friedhol's Snuff | Magic | Heal allies for 5% of their total Life, when you resurrect them. Cannot occur more often than once every 60 seconds. |
Support | The Mordhag Lexicon | Magic | Grant 15% increased Movement Speed for 3 seconds to your target, if they are below 10% of their total Life when you heal or shield them. Cannot occur more often than once every 60 seconds. |
Support | Mother's Root | Magic | Your death heals all allies within 6 yards for 5% of their total Life. Cannot occur more often than once every 120 seconds. |
Support | Bell of Bastion | Ordinary | Increases the value of your healing and shield effects by 3%, when healing yourself or allies. |
Support | Grail of Salvation | Ordinary | Reduces the time to resurrect allies by 3%. |
Support | Flayer of Time | Ordinary | Increases the duration of beneficial effects by 1.5%. |
Survivor | Deadman's Wager | Rare | Increases the maximum number of charges on your Resurrection Stone by 1. |
Survivor | Gharbad's Horn | Rare | Increases your maximum number of Healing potions by 1. Does not apply to all game modes. |
Survivor | Simon's Paperweight | Rare | Heal for 2% of your total Life every second for 6 seconds, if your Life remains below 10% for 6 seconds. Taking damage removes this effect. Cannot occur more often than once every 60 seconds. |
Survivor | Enigmatic Chamberstick | Magic | Gain a shield for 6 seconds that absorbs 6% of your total Life, if an ally dies within 6 yards of you. Cannot occur more often than once every 60 seconds. |
Survivor | The Blackskull | Magic | Reduces damage taken by 1% for every ally within 6 yards. |
Survivor | Uneasy Truce | Magic | Killing an enemy while below 20% Life, heals you for 3.5% of the enemy's total Life up to a maximum of 7% of your total Life. Cannot occur more often than once every 60 seconds. |
Survivor | Dice of Recovery | Ordinary | Debuff duration decreased by 3%. |
Survivor | Lamp of Plenty | Ordinary | Increases the healing of Healing Potions by 3%. |
Survivor | Stag of Swiftness | Ordinary | Movement Speed increased by 1.5%. |
Optimal Room Setup
While there are several rooms you can upgrade in your Warband Castle, two are particularly important:
Attacker Room
- Best Room Perk: Damage done increased by 3.5%
Protector Room
- Best Room Perk: Increase Block Chance by 5%
Note:
These rooms can be vastly enhanced by the right remnants, which is covered in detail later in this guide.
Other Important Remnants
For a well-rounded warband setup, aim to collect:
- One copy of each yellow remnant
- One copy of each useful blue remnant
- Multiple copies of the best white remnants for stacking:
- Protector Room: Best white remnant is 1.5% block chance
- Attacker Room: Best white remnants depend on your build:
- 1% crit chance
- 1.5% primary damage (both are strong options)
Farming Remnants through Purges
Warband Purges are the primary way to obtain and upgrade your remnants.
Purge Basics
Purges are special warband dungeons where you can obtain remnants from multiple sources:
- Monster Kills: Regular enemies can drop remnants
- Gold Chests: Opening larger gold chests often yields remnants
- Wing Bosses: Each wing boss has a high chance to drop remnants
- Final Boss: The final boss of a purge typically drops higher-quality remnants
Note:
Remnant quality (white, blue, yellow) is entirely based on RNG. There's no fusion or upgrading system - you simply need to farm until you get the remnants you want.
Effective Farming Strategy
An efficient strategy for purge runs:
- Wing Splitting: Have two players go to the second wing and wait while the rest of the group clears the first wing
- Boss Coordination: Quickly kill the wing boss when ready
- Third Wing: While most people fully clear the first wing, have a smaller group speed-open the third wing
- Final Clear: Work together to complete a full clear and then defeat the final boss
Advanced Multi-Warband Technique
For extremely efficient remnant farming:
Note:
This is an advanced technique that requires coordination across multiple warbands.
- Have all 8 players be members of different warbands (one player per warband)
- Run purges together as a group, picking up all remnants
- This allows you to effectively farm for 8 different warbands simultaneously
- Once one warband has accumulated a good set of remnants, everyone can transfer to that warband
- This technique multiplies your farming efficiency by up to 8x
Weekly Warband Raids
For optimal weekly benefits:
- Organize a group of at least 4 warband members
- Complete any eligible raid (Helliquary bosses work well)
- This allows all participants to claim warband chests
- Visit the warband vendor to purchase your discounted Eternal Crest